Madfinger Games has already proven they
can publish gorgeous games that will be successful. With the absolute
beauty of their new launch’s visuals, however, they’ve outdone
themselves. Shadowgun sets a whole new standard in iOS game graphics.
Enter John Slade, mercenary soldier.
Paired with a droid named S.A.R.A. that functions a bit as mission
control, he’s hunting his latest target. A company called Toltech has
shelled out for his services in order to stop a brilliant
scientist-gone-rogue, the nefarious Dr. Edgar Simon. He’s everything a
mad scientist in a techy futuristic post-apocalyptic world should be.
Simon’s been getting his hands dirty engineering super soldiers, and his
ego’s gotten too big to listen to reason. It’s Slade’s mission to slow
the mad doctor down the old fashioned way, with a barrage of ammo.
Along the way, he’ll encounter a slew of cannon fodder and try to hang
on to his own skin by taking cover appropriately.
Taking cover happens automatically once
you’re close enough to anything that can serve the purpose; the other
controls are customizable and nicely designed for touch screen play.
Virtual buttons take care of shooting and reloading, while the right and
left sides of the screen are used for aiming weapons and Slade’s
movements, respectively.
Aside from it’s looks (and sound),
Shadowgun does have some bugs that need to be worked out. It’s no
surprise that such a gorgeous game is going to test the limits as far as
what iOS devices can support, and it seems that Shadowgun finds them
wanting, at least in its current form. It occasionally slows down or
even crashes, which is naturally undesirable. It’s especially
undesirable in a game with relatively few save points, but luckily for
those who are hooked, Shadowgun isn’t overly challenging. It’s
certainly not something you can just stroll through, but other
concessions have been made to give the game its visual punch. Combat is
pretty simple, and while the enemies vary nicely as you progress, there
aren’t too many complex maneuvers required. Once you’ve got the basic
take cover/leap out with guns blazing maneuvers down pat, you’re free to
enjoy the scenery.
And what scenery it is. It seems like
every other game that launches screams about matching console game 3D
graphics, but this is the first game I’ve laid eyes on that really puts
its money where its mouth is. These aren’t just high-definition 3D
graphics, this is HD 3D as an art form. Shadowgun is a sharp, clear,
elegant and detailed as any game I’ve played. I’d go so far as to say
the lighting effects might be the best I’ve seen, period. While the
game certainly runs on darker emotions, there’s no fooling around with
poor lighting to hide aesthetic flaws. High contrast, dramatic lighting
doesn’t blend and blur details, it accentuates them.
But while it’s easy on the eyes, the
bugs are a major headache. Once this game has been patched for gameplay
as fluid as it is aesthetically superior, the $4.99 retail price is
going to seem like a giveaway.
Developer:: MADFINGER Games, a.s.
Released: Oct 18, 2011
Price: $4.99
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